POV-Ray : Newsgroups : povray.binaries.utilities : Checkers of textures : Re: Checkers of textures Server Time
29 Jun 2024 01:50:06 EDT (-0400)
  Re: Checkers of textures  
From: Peter Popov
Date: 16 Feb 2000 20:41:06
Message: <DlCrOOUv3iVDrg4QKGPIxhZqNm6j@4ax.com>
On Wed, 16 Feb 2000 16:26:08 -0800, Ken <tyl### [at] pacbellnet> wrote:

>
>
>You can't use texture statements inside a pigment statement.

Yes you can. This works:

sphere 
{ 0, 5
  texture { checker texture { T_Wood1 }, texture { T_Wood2 } }
}

It also works if you replace the texture identifies with texture
declarations. It even works with the comma left out even though
technically it should parse it as a two-layer texture and a void
texture (i.e. the second entry in the checker pattern should default
to whatever it defaults for textures)


Peter Popov
pet### [at] tagpovrayorg
ICQ: 15002700


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