POV-Ray : Newsgroups : povray.general : Some musings about POV-Ray and Java... : Re: Some musings about POV-Ray and Java... Server Time
10 Aug 2024 15:20:12 EDT (-0400)
  Re: Some musings about POV-Ray and Java...  
From: Peter Popov
Date: 26 Nov 1999 15:34:08
Message: <DKs+OMvOvsPdtod3jt3ltZw+V2zL@4ax.com>
While I was browsing the groups I stumbled upon this archaic,
dust-covered post.

=======Start Message=======

Message-ID: <3697A9C2.9AF6D1C4@lick.pvt.k12.ca.us>
Date: Sat, 09 Jan 1999 11:10:58 -0800
From: Geoffrey Romer <gro### [at] lickpvtk12caus>
Newsgroups: povray.general,povray.programming
Subject: POV-Ray and Perl

It has always struck me that POVRay and Perl make a
natural team. Perl's text-processing facilites, and the fact
that it is a full-featured programming language, make it a
great choice for automating the construction of scenes
which are, for one reason or another, difficult to build by
hand. I have seen a few mentions of this approach at the
IRTC. However, I have yet to come across any mention
of a more general solution- a POVRay Perl module, which
would simplify the process of developing Perl scripts for
POV output, and thereby keep every Perl-POV
programmer from having to start from scratch.

In light of this, I would like to develop just such a module.
However, I have no wish to duplicate someone else's
effort, or step on their toes, so if a POVRay Perl module
already exists, could someone let me know where I could
get information about it?

Thanks in advance.

======= End Message ========

I know how you feel about Perl, and from what little experience I have
with it, I can relate. However, it might be worth checking out for any
progress on Geoffrey's idea. Another thing that comes to mind is to
take a look at Steve's Object Builder and see how much it satisfies
your needs.

Old ideas never die. They just don't get implemented :)


Peter Popov
pet### [at] usanet
ICQ: 15002700


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