Wasn't it Marko who wrote:
>My first post to group.
>
>Total processing time 111h 31min 43sec
>
>Q: (See mesh_problem.jpg)
>I created mesh-object (plane with a pit with checker-texture). In bottom of
>the pit, there is circle in texture. Is there any other way to get rid of
>that circle than scaling tecture size?
One method would be to write a pigment function, like this
texture {
pigment {function {(sin(x*4)+sin(z*4))/4}
colour_map {[0.5 rgb x][0.5 rgb z]}
}
}
This looks just like
texture {
pigment {checker rgb x rgb z}
}
except that it only chequers in the x and z directions.
--
Mike Williams
Gentleman of Leisure
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