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Wasn't it Rob Brown-Bayliss who wrote:
>Hi all, I am trying to create a desert plain, and have been experimenting
>with isosurface. I have this:
>
> isosurface {
> function { y+f_noise3d(x,0, z)*0.25 }
> threshold 1
> contained_by { box { -20, 20 } }
>
> pigment { Wheat }
> normal { bumps 0.3 scale 0.1 }
> }
>
>but it appears to be out of focus up close to the camera... Any other
>ideas on how to achieve a desert plain.
>
>By plain I dont mean a totaly flat plain, but with gentle dunes etc...
You may find that it looks a little better if you don't mix real
isosurface bumpiness with fake normal bumps. Since bumps and f_noise3d
use the same noise engine, you can convert your normal into part of the
isosurface, like this.
isosurface {
function { y
+f_noise3d(x,0, z)*0.25
+f_noise3d(x*10,0,z*10)*0.03
}
threshold 1
contained_by { box { -20, 20 } }
pigment { Wheat }
}
Or, for a little more sharpness, try this:
isosurface {
function { y
+f_noise3d(x,0, z)*0.25
+pow(f_noise3d(x*10,y*10,z*10),2)*0.02
}
threshold 1
contained_by { box { -20, 20 } }
pigment { Wheat }
}
Or, for a lot more sharpness, and you don't mind it running a bit
slower, add some fine structure like this. (If you change the settings
of the P function you may well need to adjust the max_gradient).
#declare P=function{
pigment{
bozo
colour_map{[0.0 rgb 0.0]
[0.3 rgb 0.0]
[1.0 rgb 1.0]}
scale 0.1
turbulence 0.5
}
}
isosurface {
function { y
+f_noise3d(x,0, z)*0.25
+f_noise3d(x*10,0,z*10)*0.03
-P(x,0,z).red*0.015
}
threshold 1
contained_by { box { -20, 20 } }
pigment { Wheat }
}
--
Mike Williams
Gentleman of Leisure
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