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On Tue, 19 Nov 2002 10:36:52 -0000, "Tom Melly" <tom### [at] tomandlucouk>
wrote:
>"Jeff Kish" <ELN/kishj@earthlink.net> wrote in message
>news:EJnZPbtpCghb5wuNusBXFxgV+kHg@4ax.com...
>>
>> Answers are good.. pointers to answers are appreciated. Heck, I'll
>> even take a flame if it answers my question!
>
>Hi Jeff, is the head a mesh or a blob/other?
>
>Anyway, I would suggest you check the docs on spherical mapping - something
>like:
>
>#declare MyHead = sphere {0, 1}
>
>object{
> MyHead
> pigment{
> image_map{ // see section 6.7.1.5.1
> sys
> "testsor.bmp"
> once // see section 6.7.12.7.1
> map_type 1
> }
> }
>}
>
>The main point/drawback is that map_type 1 maps the image using spherical
>mapping - i.e. the above is ideal, mapping the image to a sphere. Because a head
>isn't exactly spherical, you will get some distortion. If your head uses a mesh,
>you would have the option of using UV mapping, but to be honest I've no idea how
>you would go about this without deforming the image too much.
>
Thanks, I'll check the docs on this.
I was trying a sphere. I tried this, but it came out pretty dark...how
do you get it lighter? I tried adding light.
let me play with it some.
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