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Wasn't it John Ridgway who wrote:
>The attached is a scene I created at scale 1 POV unit is a metre. I then
>scaled the objects and camera by .001 (sc=.001) to make 1 POV unit is 1
>kilometer. You will notice that the shadows cast by the objects are
>incomplete. Set sc to 1 or .01 and the shadows are correct.
Confirmed.
Here's the same effect with a simplified scene and in close-up. The
second box doesn't cast a shadow, and there's no shadow cast on it from
the first box.
Enclose the boxes in a merge{}, and the shadows are correct.
#declare sc=0.001;
//merge {
box{<-.5,0.8,-.5>,<.5,1.2,.5> pigment{rgb 1} scale sc}
box{<-.5,0,-.5>,<.5,.4,.5> pigment{rgb 1} scale sc}
box{<-.5,0,-20>,<20,-.2,20> pigment{rgb 1} scale sc}
//}
background{rgb<1,0,0>}
light_source{<-200,150,100> rgb 1 }
camera{
location<2.5,3.5,-19.5>*sc
look_at<-100,-150,1000>*sc
angle 10
}
--
Mike Williams
Gentleman of Leisure
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