POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 13:15:49 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Glen Berry
Date: 1 Oct 2001 02:44:58
Message: <AQ64OybipHsnyZJCuRre5dCiJZ82@4ax.com>
On Sun, 30 Sep 2001 18:04:20 +0200, "Gilles Tran" <tra### [at] inapginrafr>
wrote:

>You're right in saying that character animation is a weakness of POV-Ray,
>but I fail to see how a POV-Ray-only solution could be useful from a
>practical point of view (I mean for creating full animations, not just tests
>to prove a point).

I'd like to see some sort of boning features available for the meshes
I use with POV, and I don't even do animations. I'd like the ability
to accurately deform 3rd party meshes for still images. 

Of course I *could* buy Poser, Rhino, or any one of several other
commercial 3D packages, but POV-Ray is free. It would be terrific if
there were some sort of practical way to accurately deform meshes
(boning comes to mind in particular), without spending a lot of money
on some external modeler.

Later,
Glen


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