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On Sun, 30 Sep 2001 18:04:20 +0200, "Gilles Tran" <tra### [at] inapginrafr>
wrote:
>You're right in saying that character animation is a weakness of POV-Ray,
>but I fail to see how a POV-Ray-only solution could be useful from a
>practical point of view (I mean for creating full animations, not just tests
>to prove a point).
I'd like to see some sort of boning features available for the meshes
I use with POV, and I don't even do animations. I'd like the ability
to accurately deform 3rd party meshes for still images.
Of course I *could* buy Poser, Rhino, or any one of several other
commercial 3D packages, but POV-Ray is free. It would be terrific if
there were some sort of practical way to accurately deform meshes
(boning comes to mind in particular), without spending a lot of money
on some external modeler.
Later,
Glen
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