Here is a test render of a scene i have been working on the last days.
It is a bit of a test case for how efficiently you can use massive
instancing for reoccurring objects like trees instead of multiple
versions with different levels of detail. The result is quite
encouraging, the scene contains:
258000 grass patches each 6000 triangles
24700 trees each 501000 triangles
-> in total more than 13 billion triangles
The rest (terrain and house) is made with isosurfaces - total memory use
about 700 Mb. And it only takes about 6 hours to render (with
ridiculously low radiosity settings, no area_light and quite bad aa though).
The clouds are made with makeclouds, the sky with lightsys/skylight and
the trees with povtree.
Some observations i have made with the different tools:
- lightsys: the mesh created for the sky is not very good, i got
multiple 'all determinants too small' messages.
- povtree seems to scale the leaves of the tree with the size of the
branches, normally you'd expect all leaves to be about the same size.
For the way how the leaves are used in a needle tree (which is of course
not so suited for a closeup view) this is not so bad but otherwise it
can look quite unrealistic.
- the makeclouds clouds do not look very good in a larger render but i
would probably just have to create a higher resolution df3 for this purpose.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
Attachments:
Download 'forest01.jpg' (108 KB)
Preview of image 'forest01.jpg'
|