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On 7 Feb 2009 05:40:47 -0500, Jim Henderson <nos### [at] nospamcom> wrote:
>>>That sounds vaguely French... ;-)
>>>
>> We don't like to remind the English that the Normans were French and
>> ruled them. :)
>
>LOL, that's right, you're actually from Scotland IIRC. ;-)
>
Aye, Mon.
>>>I'll still take the one in Ontario. :-)
>>>
>> Welcome to it ;)
>
>BTDT. Actually, my buddy there took me up to the CN Tower - one of the
>tallest structures of its type in the world (in fact, the largest IIRC).
>I'm sure the view was amazing during the day, but we got up there after
>dark, so really all I could see were some city lights and a big black
>space where the lake is.
>
But still a sight, I imagine.
>>>>>Logically, the next stop is Camden Road.
>>>>>
>>>> Ha! Ha! Morningtown Crescent.
>>>
>>>No, no, no, no, no.....Remember that we were playing under the new
>>>revised standard rules, which don't allow U-turns. Which rule lets you
>>>get to MC? ;-)
>>>
>> The rule of the 253 bus towards Euston.
>
>Well, ordinarily yes, but when Pratchforth's Restriction is in play (as
>it obviously would be when U-Turns aren't allowed (see pp 172-174 & page
>227 of Stovold's rules)), all direct routes between those two points are
>in fact blocked. You don't think I'd make that move to Camden Road if
>that restriction weren't in place, do you? ;-)
>
Flick, flick, flick. Right then.
Kentish Town.
>>>There are days I feel the same way.....It's amazing how much space gets
>>>freed up when you don't keep old versions of VMware (for example).
>>
>> I don't use VMware myself but I know what you mean. With me it is oodles
>> of downloaded s/ware that I disregard after one play.
>
>That also was a factor in my recent hard drive purge as well - in fact,
>it was a fair amount of OSS source code that I'd unpacked and built and
>then left the directories (with code, object files, and executables) all
>in my downloads directory. That's a good way to waste space. :-)
With me it tends to be meshes and image maps that are duplicated all over my
HDD. And versions of Pov animations, modeller files, Pov files and mpegs.
--
Regards
Stephen
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