POV-Ray : Newsgroups : povray.off-topic : Be very very quiet : Re: Be very very quiet Server Time
10 Sep 2024 01:39:25 EDT (-0400)
  Re: Be very very quiet  
From: Stephen
Date: 9 Feb 2009 04:20:05
Message: <9nsvo4lam5h2pf43nd22lqidr1nn0k20fj@4ax.com>
On 7 Feb 2009 05:40:47 -0500, Jim Henderson <nos### [at] nospamcom> wrote:

>>>That sounds vaguely French... ;-)
>>>
>> We don't like to remind the English that the Normans were French and
>> ruled them. :)
>
>LOL, that's right, you're actually from Scotland IIRC. ;-)
>

Aye, Mon.

>>>I'll still take the one in Ontario. :-)
>>>
>> Welcome to it ;)
>
>BTDT.  Actually, my buddy there took me up to the CN Tower - one of the 
>tallest structures of its type in the world (in fact, the largest IIRC).  
>I'm sure the view was amazing during the day, but we got up there after 
>dark, so really all I could see were some city lights and a big black 
>space where the lake is.
>

But still a sight, I imagine.

>>>>>Logically, the next stop is Camden Road.
>>>>>
>>>> Ha! Ha! Morningtown Crescent.
>>>
>>>No, no, no, no, no.....Remember that we were playing under the new
>>>revised standard rules, which don't allow U-turns.  Which rule lets you
>>>get to MC? ;-)
>>>
>> The rule of the 253 bus towards Euston.
>
>Well, ordinarily yes, but when Pratchforth's Restriction is in play (as 
>it obviously would be when U-Turns aren't allowed (see pp 172-174 & page 
>227 of Stovold's rules)), all direct routes between those two points are 
>in fact blocked.  You don't think I'd make that move to Camden Road if 
>that restriction weren't in place, do you? ;-)
>

Flick, flick, flick. Right then.

Kentish Town.


>>>There are days I feel the same way.....It's amazing how much space gets
>>>freed up when you don't keep old versions of VMware (for example).
>> 
>> I don't use VMware myself but I know what you mean. With me it is oodles
>> of downloaded s/ware that I disregard after one play.
>
>That also was a factor in my recent hard drive purge as well - in fact, 
>it was a fair amount of OSS source code that I'd unpacked and built and 
>then left the directories (with code, object files, and executables) all 
>in my downloads directory.  That's a good way to waste space. :-)

With me it tends to be meshes and image maps that are duplicated all over my
HDD. And versions of Pov animations, modeller files, Pov files and mpegs.
-- 

Regards
     Stephen


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