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On Mon, 19 Mar 2007 13:32:01 +0100, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:
>Look at the texture used in 'isocacti.pov' that is in the scenes directory
>of POV-Ray. That would do the trick I think. The secret is 'micro normals'
>but also even more a pigment_ or color_map with enough contrast, very
>strongly scaled down.
Cool. I'll check that out later tonight.
>By the way: concerning the tree shadows in your image: try to make the tree
>cast shadows only on the sand, not on the background (using light_group).
>That might be an interesting approach.
That's a good idea that I hadn't though of. Maybe by moving the shadow to not obscure
the grenade so much, and using light groups as you suggested, I can get a better
effect.
Thanks for the ideas!!!
Kyle
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