POV-Ray : Newsgroups : povray.binaries.images : CGSphere - FRAG : Re: CGSphere - FRAG Server Time
4 Nov 2024 20:17:51 EST (-0500)
  Re: CGSphere - FRAG  
From: Kyle
Date: 19 Mar 2007 07:18:58
Message: <9cvsv21b14u54ke8t9tdkap8q2gois0e3t@4ax.com>
On Sun, 18 Mar 2007 16:20:24 EST, "Grassblade" <nomail@nomail> wrote:

>Well, I guess everyone's jaw dropped. Mine certainly did. The grenade is
>perfect, as far as I can tell. 

Wow, thanks for the compliment!  :-D

>The only thing I find to pick is the sand:
>so close you should be able to distinguish single grains, instead it looks
>like it's some sort of goo.

Yes, I've definitely had problems in trying to getting the sand right.  It got to a
point where I decided it was as good as I was going to get it.  I'm not sure how to
get that "individual grain"
look.  I'm currently using a height field with a color map and normal applied.  Any
suggestions on how to get the "individual grain" look?

>The tree shadow is great too, but it totally kills the pic, IMHO. Because of
>it, making out the details becomes very hard. I would move or alter the
>shadow so that it leaves the grenade in the sun. The shades combined with
>the focal blur have also the side effect of making the sand that's in the
>sun look even more goo-like.

Hmm, maybe I'll try to move it around some more...



Kyle


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.