POV-Ray : Newsgroups : povray.general : Flower power : Re: Flower power Server Time
4 Aug 2024 02:21:50 EDT (-0400)
  Re: Flower power  
From: Mike Williams
Date: 25 Oct 2003 01:57:01
Message: <93SzzCAtBhm$EwAC@econym.demon.co.uk>
And how about this for a Dahlia?

I've removed the option to use a real parametric isosurface because it
was taking too long to render - it now requires Ingo Janssen's
param.inc.

//Dahlia
#version 3.5;

#declare W=4;           // Winding number
#declare A=9.4;         // Number of petals per wind
#declare B=2*A;         // Ripple frequency
#declare C=B*2;         // Ripple strength (inverse)
#declare Noise = 0.3;   // Amount of noise                        

#declare WW = 2*pi*W;
#declare Q=WW*1.5;

global_settings {assumed_gamma 1.0}
camera {location  <0,0,-10> look_at <0,0,0> angle 40}
background {rgb 1}
light_source {<-10, 10, -30> color rgb 1}
#include "functions.inc"

#declare Radius = function(Theta) {2 + sin(A*(Theta-pi/2))/2}
#declare AngleShift = function(Theta) {sin(B*(Theta-pi/2))/C}

#declare Fx = function(u,v) {Radius(u) * 
        cos(u + AngleShift(u)) * v *(1-u/Q)}
#declare Fy = function(u,v) {Radius(u) * 
        sin(u + AngleShift(u)) * v *(1-u/Q)}
#declare Fz = function(u,v) {2 - Radius(u)
         + f_noise3d(u*10,v*5,0)*Noise - u/WW}
 
#include "param.inc"
#if (Noise = 0)
  #declare U=500*W;
  #declare V=1;
#else
  #declare U=200*W;
  #declare V=20;
#end
object {
  Parametric(Fx,Fy,Fz,<0,0>,<WW,1>,U,V,"")
  pigment {onion
   colour_map {
     [0.5 rgb <1,1,0>]
     [0.8 rgb <1,0,0>]
   }
   scale <2.5,2.5,2>
  }
  finish {phong 0.5 phong_size 10}
}


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