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On Thu, 24 Oct 2002 16:43:44 EDT, "Lunaxx" <jka### [at] hotmailcom>
wrote:
>For example if I render sphere and map it with
>some kind of material, for example blue Azurite stone (I'm using Moray)
>everything looks Ok, except the fact that there's dithering in the sphere.
>It looks like if there would be only like 16 shades of blue or something,
>not 256 as it should be. I wonder what's wrong? I don't have 256 color
>desktop or anything...
Are you sure you are running in a true-color video mode (24-bit or
32-bit)? If you run in high-color (16-bit), banding will occur on
screen. The image POV-Ray produces as a file will in all cases be
smooth, but if your monitor can not show its full potential, POV is
not to blame :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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