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On 23 May 2000 22:01:44 -0400, ron### [at] povray org (Ron Parker)
wrote:
>>Merge is internally represented as a complex CSG. It takes more memory
>>and generally takes longer to render than the equivalent union. This
>>is not true in some special cases but this shouldn't be one of them.
>
>Actually, it is internally represented as a merge. Difference is the
>operation you're thinking of.
I know a difference is an intersection with the inverse. What I meant
was that merge { object { A } object { B } } is equivalent to
union
{ intersection { object { A } object { B inverse } }
intersection { object { B } object { A inverse } }
}
>In this case, a ray will never hit internal walls anyway, so there is
>probably no difference in speed.
Merging may have actually helped (the problem has been solved by
manual bounding etc.) if it helped POV bound the individual stones. I
can't say more without testing it.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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