> See http://www.povworld.org/povray/aatest.html . Note that the servers
> bandwith is quite limited.
So what can we conclude ?
1. These Scenes _are_ hard nuts for AA
2. Your method _CAN_ improve the visual quality by taking not to much
samples ... (under circumstances)
2'. But it can also be that it makes the result even worse ...
2". The result depends on the choosen AA-Method; There's no "Best-Of" ...
3. POV Raytracing works in a diskreet world where it's hard to simulate
the continueity of the pure math ...
... leading to:
4. proving (of course, not a mathiematical proove) right, with my former
statement, that every known AA-Algo can be broken with a scene ...
... at least if you consider the resolution to be independend ...
BUT: Good work ... I think we needed something like that ...
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