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Warp wrote:
>Chris Huff <chr### [at] mac com> wrote:
>: and some object-oriented features, like member
>: variables/methods and simple inheritance.
>
> If object-orientedness is ever implemented in the povray scripting
> language, my opinion is that it should be done well from the beginning.
> In my opinion a language that has some OO features but is only
> "half-OO" is a bad idea.
>
In the several discussions there where on this OO-pov topic, there is one
thing I don't understand, or maybe it's my ignorance; Why design a new
language? Why not pick a suitable, already existing OO-language with
everything on it and write the appropriate modules, classes etc.?
Python & POV:
http://www.inetarena.com/~pdx4d/ocn/cp4e.html#python
3D Python:
http://virtualphoton.pc.cc.cmu.edu/projects/visual/
(Chris, a mac (alpha)version is now available)
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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