POV-Ray : Newsgroups : povray.general : WRL format??? : Re: WRL format??? Server Time
8 Aug 2024 20:23:04 EDT (-0400)
  Re: WRL format???  
From: Rev  Bob 'Bob' Crispen
Date: 20 Oct 2000 18:47:00
Message: <8FD3BD8DFrevbob@204.213.191.228>
The kindly Rev. overheard pet### [at] usanet (Peter Popov) saying on
12 Oct 2000: 

>On Wed, 11 Oct 2000 18:34:03 -0700, Ken <tyl### [at] pacbellnet> wrote:
>
>>
>>
>>Hokus Pokus wrote:
>>
>>> Can PovRay renderings be exported or saved in the .wrl format?
>>
>>No.
>
>You may, however, render environment maps using either a cylindrical,
>true spherical (from MegaPOV) or six renders with a perspective
>camera and map these on a cylinder, sphere or box, respectively. Of
>course this will only work as QTVR but it's still better than
>nothing. 

Yeah, VRML's just a *teensy* bit different from QTVR.  The former is 
geometry-based, and the latter is photo-based.

The only thing that's worth translating at all, imho, is triangle 
meshes.  It should be fairly easy with perl or awk or a little piece of 
C to turn POVRay triangle meshes into VRML IndexedFaceSets.
-- 
Rev. Bob "Bob" Crispen
crispen at hiwaay dot net

If a cow laughed, would milk come out her nose?


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