Nathan Kopp wrote:
>Maybe someone should take a shot
>at describing the final behavior of the cylinder camera (how they think
>it should work) from the user's perspective
Like a slit camera, rotating (a certain amount) around a defined
axis(vector).
It can now be simulated by rendering an animation with a rotating
orthographic camera. The image width is set to one pixel. When finished
all images are stitched together. (my flat cat image in p.b.i)
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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