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well I think the shadows looked to washed out personlly, and cause of the
insane render time its not really worth it to me to go back in and re-tweak
the area light
per### [at] aol com?subject=PoV-News: (Bob Hughes) wrote in
<39559360@news.povray.org>:
>Perhaps one of the most smooth renderings I've seen.
>I can't believe a 85 hour render time with a 733MHz cpu, incredible just
>for this one object. Not a good commercial for the notebook (slower
>than desktops/towers anyway) computer I have in mind.
>I really don't understand you thinking this lacks photorealism so I
>can't point anything out myself.
>The web page tutorials I've seen are usually about getting the basics
>learned, not photorealism. There's even the 3 light rule type stuff but
>I don't think of that as having to do with such a thing.
>
>Bob
>
>"daishi" <das### [at] x-press net> wrote in message
>news:8F5DD1EBDdashixpressnet@204.213.191.228...
>| anyone have any tips/pointers/urls/include files or anything to help
>| with photorealistic rendering in pov-ray? I can't seem to get my
>| images to that level of quality, the best I have done so far is
>
>| http://daishi.50megs.com/glass_thingie.html )
>|
>| which took 85+ hours to render on my PIII733 (most likely cause of all
>| the tiny groves and high AA I had to use to get rid of the 'jaggies' )
>|
>| thanx in advance
>
>
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