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SamuelT wrote:
>If I'm not mistaken, noise3d is the same as bumps.
>
Ah,
well, this is what I used some time ago.
#declare CarpetPigm= pigment {
function {(sin(x^2)-cos(y^2))}
scallop_wave
colour_map {
[0, rgb 1.5]
[0.3, rgb <0.8,0,0.1>]
[1, rgb <0.5,0,0.1>]
}
rotate <90,0,0>
scale <2.65,1,2.65>
}
union{
disc {0,y, 10
pigment {CarpetPigm}
finish {ambient 0.5}
}
intersection {
isosurface {
function {y + noise3d(x*30,y*20,z*30)*1}
bounded_by{ box{<-11,-1,-11>,<11,0.4,11>}}
threshold 0.48
method 1
}
cylinder {<0,0,0>,<0,0.15,0>,10}
pigment {CarpetPigm}
}
}
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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