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Chris Huff wrote:
>Ah, I have used those before(GraphicConverter has them). This sounds
>more like a post_process feature than a texture feature, though...
>But it seems odd to be limited to a float value for each pixel-why not
>use a color vector instead? And maybe make the size user defined instead
>of fixed.
>
From the POV-doc on turbulence:
"It says in effect "Don't give me the color at this spot... take a few
random steps in different directions and give me that color"."
I know very little of the way graphic software works. I was thinking,
instead of taking the random steps of turbulence, take "defined" steps as
in a convolution matrix.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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