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Are you sure it's the polys you're noticing a slowdown on? I have noticed
that MegaPOV is slower than the official release in general, but I don't know
where the slowing is occuring. An example is a scene I have used for
benchmarking versions of POV and PC upgrades, consisting of a simple sky-sphere
and 18 spheres; 9 are glass, the other 9 are chrome. No special code, just
simple, basic POV primitives. The render results are as follows:
POV 3.1g (official release) 3min 54sec
POV 3.1g (MSVC++ complied) 3min 37sec
MegaPOV 0.4 5min 4sec
These renders were done on a new P3-600mhz PC with 128mb RAM and a 32mb
video card. I installed Windows98 SE on a freshly formatted HDD, then
installed POV/POV MSVC/MegaPOV and ran the tests. MegaPOV is slower than the
official release, no doubt about it. I can post my simple scene if anyone
wants to see it.
Rich
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