POV-Ray : Newsgroups : povray.general : Scaling texture_map : Re: Scaling texture_map Server Time
10 Aug 2024 15:23:29 EDT (-0400)
  Re: Scaling texture_map  
From: ingo
Date: 4 Dec 1999 14:44:25
Message: <8E92D7745seed7@204.213.191.228>
Chris Huff wrote:

>I think this is what the reset_children patch in UVPov is for. It allows 
>you to transform the top level of a texture, leaving it's component 
>parts(it's children) unchanged.
>...
>...
>  [0.7, TestT scale < 0.5, 1, 1>]//scale this part to compensate
>..

The warp{reset_children} is perfect, as it also works for turbulence witch 
your second solution does not.
Thanks Chris,

Ingo

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