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Chris Huff wrote:
>I think this is what the reset_children patch in UVPov is for. It allows
>you to transform the top level of a texture, leaving it's component
>parts(it's children) unchanged.
>...
>...
> [0.7, TestT scale < 0.5, 1, 1>]//scale this part to compensate
>..
The warp{reset_children} is perfect, as it also works for turbulence witch
your second solution does not.
Thanks Chris,
Ingo
--
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