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-s0da- wrote:
> (sorry for the attachment before...let's try this again, the right way)
>
> I've created a 3-d maze, using a simple b/w image fed into a Heightfield.
>
> I'm trying to now apply a stone wall image to the maze to make it look
> like it was built out of stones. It worked perfectly on the TOPS of the
> walls, and the backs of the walls, but not the sides....they are smeared
> so to speak.
>
> Any idea how to get an image_map applied to all three axis? to get
> the desired affect?
You can use the slope pattern to apply a different image map pigment to
the tops and the sides but you should note that your intention as you
formulated it is not well defined - what you probably really want is a
3d wall pattern instead of a 2d image map.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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