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On Tue, 09 Jan 2001 12:09:44 -0500, Chris Huff <chr### [at] maccom>
wrote:
>It sounds like you mean the fade_color addition...it lets you specify
>the color that light passing through the object attenuates to, and adds
>an attenuation calculation that is supposed to be more realistic. And it
>has nothing to do with light source fading, it is more of a solid-color
>media-like effect.
I actually mean this:
>:: 7.2. Realistic attenuation
>:: If you set fade_power in the interior of an object at 1000 or above,
>:: MegaPov will use a realistic exponential attenuation function:
>::
>:: Attenuation = exp(-depth/fade_dist)
>::
>:: Colored attenuation does work with this exponential attenuation also.
Sorry abouit not being precise before but I just finished installing.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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