POV-Ray : Newsgroups : povray.general : Glass : Re: Glass Server Time
8 Aug 2024 10:23:37 EDT (-0400)
  Re: Glass  
From: Peter Popov
Date: 10 Jan 2001 10:13:31
Message: <838o5t8ke8ok7tpc1vid8cj519dq2tg97c@4ax.com>
On Tue, 09 Jan 2001 12:09:44 -0500, Chris Huff <chr### [at] maccom>
wrote:

>It sounds like you mean the fade_color addition...it lets you specify 
>the color that light passing through the object attenuates to, and adds 
>an attenuation calculation that is supposed to be more realistic. And it 
>has nothing to do with light source fading, it is more of a solid-color 
>media-like effect.

I actually mean this:

>:: 7.2. Realistic attenuation
>:: If you set fade_power in the interior of an object at 1000 or above, 
>:: MegaPov will use a realistic exponential attenuation function:
>:: 
>:: Attenuation = exp(-depth/fade_dist)
>:: 
>:: Colored attenuation does work with this exponential attenuation also.

Sorry abouit not being precise before but I just finished installing.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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