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On Fri, 12 Nov 2004 14:39:32 -0500, "Slime" <fak### [at] emailaddress>
wrote:
>
>In fact, the only reason the unlit area of the shadow isn't completely black
>is probably because of "ambient" light, which has a constant value
>everywhere (unless you use radiosity).
Blow me down! You're right. What sort of photon settings would I have
to use to get a coloured shadow? I think as many as there are in RL,
gulp! The photons are there to get the caustics from the cut glass
(missed out in this rendering) I suppose I can live with it. Thanks a
lot.
Regards
Stephen
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