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On Thu, 9 Jun 2005 16:08:40 EDT, "FelixKlein" <nomail@nomail> wrote:
> > A simple sample scene demonstrating the problem would be welcome.
>
> I thought about including something like that, but of course if I reduce it
> to 50 spheres, the render times are roughly the same. The other option is
> the actual scene file which weighs in at > 150MB.
OTOH the beauty of loops and random generators is that following scene
#local g=seed(0);
#local c=0;
#while (c<1000)
sphere{ 1000*<rand(g),rand(g),rand(g)> rand(g) }
#local c=c+1;
#end
is minimal but complex. So perhaps (just guessing) with some effort you could
minimize scene.
ABX
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