On Fri, 08 Feb 2002 16:50:03 +0100, SciBorg <tck### [at] irrwerkde> wrote:
> [Question] Which kind of experimentation should be done to proof, that
> it is not just a silly annoying precision problem ?
Unfortunatelly I've experimented with your report and I must say it is
possible it's not a bug. Rotation is internally represented as matrix. Or
rather two matrixes: normal and inverted transformation. This inverted
transformation is applied to ray during intersection test.
Orthogonal camera type sends parallel rays. Note: bug disappeare when camera
is changed to perspective. I have also found strange behaviour for torus in
orthogonal view.
ABX
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