POV-Ray : Newsgroups : povray.binaries.images : Isosurface intersection artifacts : Re: Isosurface intersection artifacts Server Time
7 Nov 2024 04:53:06 EST (-0500)
  Re: Isosurface intersection artifacts  
From: INVALID ADDRESS
Date: 26 Nov 2016 13:12:18
Message: <787526097.501876608.045297.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 25.11.2016 um 17:51 schrieb Mike Horvath:
>> You can see in the image there is a jagged line where the isosurface
>> intersects the cylinder. Is it possible to get rid of this completely?
>> 
>> I have set accuracy very low to 0.0001 and max gradient very high to
>> 10000, but I'm afraid it will never go away completely.
> 
> You might try changing the overall scale of the entire scene.
> 
> An overly high max_gradient will not help at all, and will only increase
> render time.
> 
> 

Out of curiosity, how close to "as good as it gets" is isosurface
performance? I love the things but they are prohibitively slow most of the
time...at least for the things I do with them, which is probably all sorts
of backwards and wrong to begin with. :)

Ian


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