This image, (not done in POV!!) is close to what I am trying to learn how
to achieve in POV, or even in a POVMan shader.
The top grid is spherical mapped (2x4) onto a sphere as a displacement.
The grime is derived from the disp map combined with a high-pass filtered
image of the surface's normals post displacement.
i.e. it is 2 pass. The grime map is used to blend between 2 maps, a clean
copper and an oxidized one.
Would anyone like to take the displacement map and try to do one of these
standard grime balls, using POV or MPOV?
Post a reply to this message
Attachments:
Download 'standard_grime_ball_1.jpg' (177 KB)
Preview of image 'standard_grime_ball_1.jpg'
|