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Benoit Kloeckner wrote:
> Mike Williams <nos### [at] econymdemoncouk> wrote:
>
>>I can't reproduce the problem (POV 3.6.0.icl8.win32)
>
>
> I'm running POV 3.6.1 (g++ 3.4.1 @ i686-pc-linux-gnu).
>
>
>>You can verify that this is the problem by rendering the image with a
>>higher Bounding_Threshold, by using +MB4 in the command line, and
>>observing that the image then renders correctly.
>
>
> You're right, with the +MB4 option the problem disappears.
>
>
>>That's not a good solution, because you really don't want to disable
>>bounding in a large complex scene, but it gives a good basis for a bug
>>report.
>
>
> Ok, what's the next step? See if other people with 3.6.1 can reproduce the
> problem ?
>
> --
> Benoit Kloeckner
>
>
Manual bounding is possible in povray and will often
fix problems of this nature.
For the problem object(s), manually specify a bounding
sphere or a bounding box. The syntax is something like:
quadric {
.... snip ....
bounded_by {
sphere <0, 0, 0>, 1
}
}
Manual bounding is ignored by povray unless you have the
right settting in your povray.ini file. Something
like the following:
Remove_Bounds=Off
For some reason that never works so I've also added this
line to my povray.ini
-UR
That works for me. See if that helps. If not, then I am
at a loss for further ideas.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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