POV-Ray : Newsgroups : povray.general : wheel slice of a sphere : Re: wheel slice of a sphere Server Time
4 Aug 2024 10:17:39 EDT (-0400)
  Re: wheel slice of a sphere  
From: ABX
Date: 2 Jun 2003 10:39:20
Message: <73omdv4t3jo38s0j0hpmb67p893hklsrcm@4ax.com>
On Mon, 2 Jun 2003 10:29:39 -0400, "Mario" <ant### [at] spamcopnet> wrote:
> Hello again!
>
> Imagine wheel. Now imagine it  cut in half. That is the shape I am trying to
> get.
>
> I was able to get that shape by using taking the difference of a sphere and
> some cubes, but is there an easier way?

intersection{} of sphere{} and plane{} ?

>        texture {
>            Glass
>            scale 4      // Scale by the same amount in all
>        }

Out of curriosity what you expect from "scale 4" here ?

And since all components of difference{} have the same texture you could apply
it once at end of difference{} block.

ABX


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.