Here's some code that I used that made a nice smooth sea. It might help.
#declare SeaHeight = -16.3
plane
{
y, SeaHeight
texture
{
T_Chrome_2D // This is in one of the standard include
files:
// METALS.inc maybe.
normal
{
waves 0.07
frequency 50.0
scale 600.0
}
}
}
Dominik Herrmann wrote in message <6gn6l7$60q$1@oz.aussie.org>...
>I have a question to all those POV-Ray-Cracks:
>I'd like to render a scene which contains a lake. My problem is I have no
>idea how to produce natural looking waves. Has anyone ideas how to do? With
>heightfields or the ripples pattern?
>
>Dominik Herrmann
>
>
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