POV-Ray : Newsgroups : povray.general : Testing object intersections. : Re: Testing object intersections. Server Time
14 Aug 2024 03:23:57 EDT (-0400)
  Re: Testing object intersections.  
From: Ken Cecka
Date: 2 Apr 1998 01:22:20
Message: <6fvau5$jvr$1@oz.aussie.org>
It'd be great if you could go ahead and add those features, even without the
superpatch.  Also CC the code to the pov team in case they would consider
adding it to pov 3.1.  I think it would facilitate a lot of fancy includes
such as crude physics models for animations.

Ken

Ronald L. Parker wrote in message <3522b674.31204900@10.0.2.33>...
>On Wed, 1 Apr 1998 20:37:30 +0200, mbr### [at] swipnetse (Mathias Broxvall)
>wrote:
>
>I'm the one who suggested this on povray.programming.  I've kinda
>halted efforts on my superpatch project until V3.1 comes out, but I
>was planning to include such a thing in it.  It's not that difficult
>to do, and if someone really, really needs it I can take a couple of
>hours and code it up.
>
>I like trace( <origin-vector>, <direction-vector> ) or the alternate
>form, trace( <origin-vector>, <direction-vector>, <#declared-object>).
>This way, you can check for any intersection, or just ones with a
>specified object.
>
>Assuming you really meant to say the normal vector, this isn't too
>bad, either.  The syntax would be something along the lines of
>normvect( <#declared-object>, <point-vector> ).  I'm not happy with
>the "normvect" word, but "normal" is already taken.
>


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