POV-Ray : Newsgroups : povray.general : WinPOV page fault / max_trace_level = 20 : Re: WinPOV page fault / max_trace_level = 20 Server Time
14 Aug 2024 03:23:37 EDT (-0400)
  Re: WinPOV page fault / max_trace_level = 20  
From: GrimDude
Date: 29 Mar 1998 13:20:37
Message: <6flvmg$44$1@oz.aussie.org>
Okay, I played around with glass some more. :)
  The following code renders properly, but changing the texture to Glass3
causes a crash.
Hmmm.....
  I'm sure someone will come along and tell us what we're doing wrong. :)

#include "Colors.inc"
#include "Textures.inc"
#include "Glass.inc"
#include "Metals.inc"

global_settings { max_trace_level 30 }

object { plane { y,-.5 }
   texture { pigment { checker color Black, color White }
      finish { reflection .9 diffuse .6 ambient .2 } scale 2 } }

#declare Globe = object { difference {
      object { sphere { 0,.5 } }
      object { sphere { 0,.49 } } } hollow }

object { Globe texture { T_Glass1 } }
object { Globe texture { T_Glass1 } translate <0,0,1> }
object { Globe texture { T_Glass1 } translate <0,0,2> }
object { Globe texture { T_Glass1 } translate <0,0,3> }
object { Globe texture { T_Glass1 } translate <0,0,4> }
object { Globe texture { T_Glass1 } translate <0,0,5> }

object { sphere { 0,.5 } texture { T_Gold_3C } translate <-1,0,1> }
object { sphere { 0,.5 } texture { T_Chrome_3C } translate <1,0,1> }

fog { fog_type 2 distance 5 color rgbf .45
   turbulence .65 turb_depth 5 omega .4 lambda 3 octaves 7
   fog_offset 0 fog_alt .0205 up <0,1,0> }

camera { location <0,1,-1.25> direction z look_at <0,0,0> }
light_source { <0,99999,-99999> color White atmosphere off }


--
Paul Hinds
gri### [at] swbellnet


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