POV-Ray : Newsgroups : povray.general : object pattern & solid mesh? : Re: object pattern & solid mesh? Server Time
5 Aug 2024 12:21:02 EDT (-0400)
  Re: object pattern & solid mesh?  
From: ABX
Date: 27 Sep 2002 04:48:26
Message: <6f68pusjkj6kif101igccv3sbft5kso4pj@4ax.com>
On Fri, 27 Sep 2002 10:25:43 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:

> ABX wrote:
> > 
> > There is more important limitation than speed. Finite number of constants for
> > functions engine. Even simple famouse teapot balances on limit border in my
> > experiments.
>
> Does the hard coded triangle function help there?

Partially. It decreases number of floats but not eliminates it. So while mesh
can be as big as memory, iso_mesh can be as big as floats stored as contants
in virtual machine.

ABX


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