On Fri, 27 Sep 2002 10:25:43 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> ABX wrote:
> >
> > There is more important limitation than speed. Finite number of constants for
> > functions engine. Even simple famouse teapot balances on limit border in my
> > experiments.
>
> Does the hard coded triangle function help there?
Partially. It decreases number of floats but not eliminates it. So while mesh
can be as big as memory, iso_mesh can be as big as floats stored as contants
in virtual machine.
ABX
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