POV-Ray : Newsgroups : povray.text.scene-files : Code for NURBS surfaces as mesh2{} objects : Re: Code for NURBS surfaces as mesh2{} objects Server Time
18 May 2024 14:30:23 EDT (-0400)
  Re: Code for NURBS surfaces as mesh2{} objects  
From:
Date: 28 Mar 2002 03:18:18
Message: <6ck5au88dl96vavgv2q86b297mik6lhfls@4ax.com>
On Thu, 28 Mar 2002 00:09:49 +0100, "Tor Olav Kristensen"
<tor### [at] hotmailcom> wrote:
> I'm currently reading more about NURBS.
> That is because I have plans to try to make
> my code both parse and render faster.
> (I think that might be possible if I replace
> that recursive de Casteljau algorithm with
> one that is more efficient.)
> And I also have plans for making macros
> that will produce functions for different
> types of closed NURBS surfaces.
> Other NURBS topics I'm very interested
> in are e.g. generation of fillets between
> shapes, patch stitching techniques and
> D-NURBS.

All above sounds great.

ABX


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