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Le 17/07/2026 à 09:00, Lutz a écrit :
> Hello there POV-Ray and Moray users!
>
> It's been a few decades, lol. Glad to see there are still some of you around.
>
> I had some AI tokens at my disposal and decided to put Claude Code to work and
> get Moray running on x64 (based on Federicos abandoned branch) and then got it
> to support POV-Ray 3.8, including integrated previews with a dedicated VFE-based
> server.
>
> So I just pushed that work to the master branch in the BitBucket repo. Not sure
> who has access to that, but if there is sufficient interest we can probably make
> a packaged release as well. There are no more 3rd party libraries in the code.
>
> Anyway, some of the code in this modeller is now over 30 years old! I started in
> the early 90's on it... ahhh, the memories.
>
> I might check in every now and again and implement some things. The POV-Ray 3.8
> support is currently strictly limited to VFE calling and making sure the INIs
> are compatible. No new features are supported. Also, it might still have some
> bugs in it and I will fix the ones I haven't run into during this port, if they
> are reported.
>
> Much love to you all!
>
> Cheers,
>
> - Lutz
>
>
Le 17/07/2026 à 09:00, Lutz a écrit :
> Hello there POV-Ray and Moray users!
>
Hello Lutz,
I'm curious, when you say there is no more 3rd party libraries in the
code, do you mean the gui of this new moray only uses the windows gui
interface or is it cross platform (like unix for example) ? For example,
the well known libraries 'wxWidgets' and 'Qt' are both cross platform
but they are considered as 3rd party libraries... Can you provide more
explanations about the dependencies (OS compatibility, etc...) of the
new Moray ?
Regards,
Antoine.
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