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Le 2026-06-23 à 13:39, koppi a écrit :
> "jr" <cre### [at] gmail com> wrote:
>> negatively scaling a given axis can often do the trick, eg '<-1,1,1>' to flip X,
>> unsure about your situation.
>
> Maybe I need to change the camera settings? - :
>
> // Include file generated by Bullet Physics Playground
> // 2026-06-23 19:33:14 by koppi
> #declare use_focal_blur = 0; // 0=off 1=low quality 10=high quality
>
> camera {
> location < -47.0793, 40.3916, -2.00584 >
> right - image_width/image_height*x
> look_at <816111, -576540, 37955.3> angle 66.2759
> sky <0.576982, 0.816757, 0.000449072>
> #if(use_focal_blur)
> aperture 0
> blur_samples 10*use_focal_blur
> focal_point <0, 0, 0> confidence 0.9+(use_focal_blur*0.0085)
> variance 1/(2000*use_focal_blur)
> #end
> }
>
>
>
This line flips the whole image :
right - image_width/image_height*x
Change to :
right image_width/image_height*x
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