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Hi(gh)!
Am 13.06.26 um 13:57 schrieb Bald Eagle:
> Use a pigment_map. or a color_map.
>
> In that case, you can even get rid of the select() statement.
>
> The _maps do exactly that: they map the output values of your function to
> colors, pigments, textures, normals, or materials.
>
> color_map {
> [ 0.0 rgb <0, 0, 0>]
> [ 0.5 rgb <0, 0, 0>]
> [ 0.5 rgb <1 ,1 ,1>]
> [ 1.0 rgb <1 ,1 ,1>]
> }
>
> Double entries at 0.5 give a hard transition.
> Now any value below 0.5 will be black, and any value above 0.5 will be white.
I tried this, but now I get rings rather than growing solid black dots,
as you can see in the attachment (clock=20)!
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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Attachments:
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