|
![](/i/fill.gif) |
Wasn't it Nathan Kopp who wrote:
>
>"ingo" <ing### [at] home nl> wrote...
>> Histograms of the different noise_generators, one with the granite
>> pigment, the other with pigment{function{f_noise3d}}. Images rendered
>> to gamma=1.
>> Maybe usefull in the docs, section "6.7.12.4".
>
>Actually, I was planning to fix the granite pattern so that it produces
>similar results for all three noise generators. Any comments? Also, would
>the wrinkles pattern need to be "fixed" too?
If you're going to "fix" wrinkles, then I reckon that you should do
"dents" as well.
There seem to be four groups of patterns to consider:-
Granite: Considerably different in a way that visibly alters existing
textures.
Dents and Wrinkles: Considerably different, but since they're mainly
used for normals the effect is far less noticeable.
Bozo and Bumps: Considerably different, but the point of the new noise
generators was to fix the existing plateaux problem with these patterns.
Everything else: Not affected.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
![](/i/fill.gif) |