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Wasn't it Andrej who wrote:
>Thank you.
>
>Can you move the reference point (coordinate system) for the rotation?
>I translate the object <0 0 10>. From there I would like to rotate <0 90 0>.
>Right now, I still rotate from <0 0 0> so the object is also translated.
You have to translate the object to the origin, rotate it there and
translate it back. Or you could use Rotate_Around_Trans() which does
exactly those operations.
#include "transforms.inc"
object {BALLS
transform { Rotate_Around_Trans(<0,90,0>, <0,0,10>) }
}
--
Mike Williams
Gentleman of Leisure
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