POV-Ray : Newsgroups : povray.general : Inexplicably bad lighting in otherwise simple scene : Re: Inexplicably bad lighting in otherwise simple scene Server Time
26 Feb 2026 14:10:52 EST (-0500)
  Re: Inexplicably bad lighting in otherwise simple scene  
From: William F Pokorny
Date: 26 Feb 2026 07:01:07
Message: <69a03603$1@news.povray.org>
On 2/19/26 07:05, Bald Eagle wrote:
> I'm super close, but when I zoomed in to closely inspect how things were
> positioned, I noticed that some objects simply weren't being properly lit.
> Adding emission only partially remedied the situation.
> 
> The objects are all just a simple torus {} with plain rgb pigments.
> But for some reason the yellow torus is the only one really affected.

Bill W, This morning I got around to running the scene you sent to me - 
thanks.

I can reproduce your image with my v3.8 beta 2 - except I don't get some 
noise in the shadows near the top on the left. This difference a 
surprise and I'm unsure what might be the cause. Differences in compiler 
settings? Differences windows to linux? Some difference in ini / command 
lines settings? I don't know. I took a few shots in the dark trying to 
reproduce the shadow noise without success.

When your scene is run with my current development yuqk fork, I again 
get no noise on the top left (matching my v3.8 beta 2 compile), and the 
yellow shape running left to right renders fine - see attached image.

So, some fix(es) in yuqk address whatever issue there is with that 
particular yellow torus{}. I probably won't take the time to run down 
which one(s) - it's time consuming to do.

Bill P.


Post a reply to this message


Attachments:
Download 'dupincyclide_3dprint_yuqk.png' (102 KB)

Preview of image 'dupincyclide_3dprint_yuqk.png'
dupincyclide_3dprint_yuqk.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.