On 2/19/26 07:05, Bald Eagle wrote:
> I'm super close, but when I zoomed in to closely inspect how things were
> positioned, I noticed that some objects simply weren't being properly lit.
> Adding emission only partially remedied the situation.
>
> The objects are all just a simple torus {} with plain rgb pigments.
> But for some reason the yellow torus is the only one really affected.
Bill W, This morning I got around to running the scene you sent to me -
thanks.
I can reproduce your image with my v3.8 beta 2 - except I don't get some
noise in the shadows near the top on the left. This difference a
surprise and I'm unsure what might be the cause. Differences in compiler
settings? Differences windows to linux? Some difference in ini / command
lines settings? I don't know. I took a few shots in the dark trying to
reproduce the shadow noise without success.
When your scene is run with my current development yuqk fork, I again
get no noise on the top left (matching my v3.8 beta 2 compile), and the
yellow shape running left to right renders fine - see attached image.
So, some fix(es) in yuqk address whatever issue there is with that
particular yellow torus{}. I probably won't take the time to run down
which one(s) - it's time consuming to do.
Bill P.
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