On 2026-02-08 12:16 (-4), Jörg "Yadgar" Bleimann wrote:
>
> To generate gold-textured carved inscriptions in marble, I need tapering
> font characters... and (besides turning them into heightfields and
> rotating them afterwards by 180 degrees before subtracting them from the
> marble plate) they only way to achieve this is converting them into
> prism objects and adding the taper_sweep modifier... how could I do this?
I avoid Bevelled_Text() because it's prone to artifacts on the inside
corners of glyphs. Have you seen my beveled text isosurface tutorial?
If you prefer height fields, I'm sure the technique can be adapted for
those.
https://github.com/CousinRicky/IsoBevelTut
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