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>> On 2026-01-25 12:04, Anton Sherwood wrote:
>>> The mesh for the attached image was generated by a program. I would
>>> like to make a simple animation with the camera following the path.
>>>
>>> Can I define an array of points and have the camera
>>> shoot from each of them?
(I don't remember ever using an array before in povray)
On 2026-01-25 13:35, Leroy wrote:
> It all depends on the program that wrote the mesh and what values
> you have access to. [...]
Ah, well, I wrote the program, so I have whatever access I want.
(It's a special-purpose program, not a general modeller.)
> I noticed that the mesh intersects itself a lot and the camera
> could run into it if care is not taken.
I'll take points in the middle of the 'beams' (which are generated
first) and double them to get the camera positions.
> I wrote this up and hit preview and it kicked me out.
> So I came back and this:
> Anton Sherwood <bro### [at] pobox com> wrote:
>> .. oh i think i found it in the docs.
> I'm posting this any way! Sorry, I hate to waste typing!
May it be of use to someone!
--
*\\* Anton Sherwood *\\* bendwavy.org
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