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Le 2025-12-09 à 09:42, Kenneth a écrit :
> Cousin Ricky <ric### [at] yahoo com> wrote:
>>
>> My results are the same with versions 3.5, 3.6.1, 3.7.0.10, and
>> 3.8.0-beta.2, all on GNU/Linux.
>>
>
> So at this late date, the bigger questions are:
>
> 1) What should be done about the documentation concerning the defaults?
>
> Given that the behavior is a complicated situation, it seems to me that the most
> expedient 'fix' would be to issue a warning (of *some* kind)-- in both the docs
> and during a render. Something like:
>
> "Due to a long-standing quirk in the photons code, be aware that these default
> values may be overridden and cause unexpected results. Best practice would be to
> use explicit photon blocks and on/off keywords in your scenes."
>
> 2) Should an attempt even be made to correct the underlying code, to bring it
> into strict compliance with the stated defaults (given that these quirks have
> been around 'since the beginning of time')? Doing so might alter the outcome of
> *many* older scenes. However, there are precedents for such a large change: for
> example, the 'emission' keyword (and its message warning about a too-high
> ambient value); and radiosity now automatically turning off 'ambient' light.
> These two changes also required older scenes to be edited.
>
> -----------
> BTW:
> I think that the docs' 'target' default of 1.0 also needs a small
> clarification, since a numerical value is only meant to apply when 'spacing' is
> used in the global photos block. Of course, the 1.0 value also works when
> 'count' is used instead-- but as just a Boolean operator in that case(?)-- and
> incrementally changing the float value has no effect.
>
> However, a simple 'on' can also be used, again in either case... but the docs
> don't mention it.
>
> Would these be more appropriate for the docs' default?:
> target 1.0 When 'spacing' is used in the global photons block
> target on When 'count' is used in the global photons block
>
>
>
The value after target have an effect on the density of the photons for
the target object.
Even when using count, target 0.5 should cause that object to receive 4
times as many photons compared to target 1/on/true. When using count,
this only have an effect when there are at least two target objects.
Useful when one object is very simple, like a simple box, and the other
have a complex geometry, like a faceted gem.
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