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I have an idea how to combine web interface and ray tracing calculations
using the WASM technology:
https://webassembly.org/. With a WASM it will be possible to use POV-Ray
API from Javascript/Typescript and the scene can be stored in JSON
format.
Having raytracing right inside the browser will open the way for
creating online editor with many pleasant features, such as spline
editor, for example:
https://threejs.org/examples/?q=spline#webgl_geometry_spline_editor
I know this assumes a huge amount of work and before diving into this
inferno, I would like to ask you about possible approaches to start
with. If I understand well from reading previous posts about related
refactoring, the main problem is separating a scene description and
tracing parts from the parser.
Could you please point me to the modules I should examine first of all
to create a work plan ?
--
YB
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