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On 19/10/2025 02:23, Bald Eagle wrote:
> Also, put a dot (union a sphere onto your gears) to mark the rotational
> position.
>
> First, this gives a much nicer visual effect, because it gives your eye
> something to lock onto and make better sense of the rotation.
>
> Second, if you're going to make a cyclic animation, you need to have all of the
> dots line up with where they started.
Thanks, absolutely agree - really good idea.
> For long gear trains, that might be a LOT of frames.
Probably, but I have powerful hardware resources - my hosting provider
assists me very well.
> You can likely put multiple dots on the gears so that you can use a fraction of
> the frames to get a good cyclic result.
>
> I can tell you now: That would make a valuable macro.
Really, this is the way to save a lot of time, I will think about
implementation, but at first I am planning to make a real-time online
animation like this one:
https://povlab.yesbird.online/studio/?m=gears.glb
In the nearest future I will make a gallery of models and one of the
sections will be dedicated to mechanics stuff.
--
YB
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