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On 1/10/2025 05:25, yesbird wrote:
> libraries generate SDL and it works fine, but not too fast. If someone
> wants real-time graphics generation OpenGL, Vulkan, WebGL, WebGPU will
> be the better choice. Real-time ray tracing on CPU is unlikely possible,
I never said anything about RTR. Specifically, I mentioned "platform-independent
raytracing" - this is the entire point, it's independent of GPU or API. Anyone using
it does not need to care what the target system is equipped with.
> but I remember a few discussions here that came to the conclusion that this is
almost not possible or will take too much effort
I'm not sure of where/when those discussions were, but, given I have worked on this
codebase for 30 years, I think I have a pretty good idea of what's possible and how
much effort is involved. Basically if I want to do it, I can do it and the effort is
not an issue.
-- Chris
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