|
 |
On 30/09/2025 20:46, Chris Cason wrote:
> I have a list of things I want to add to POV once we get 3.8 out of the
> way (I need someone to do that as I can't, at least not right now). Most
> of the things in my list touch exactly on the topic of getting more
> traction. Primarily, the way I see we could get most traction is by
> having not just the full POV-Ray in releases (i.e. what we have now),
> but also a libPOV - i.e. POV-Ray as a library, without a parser,
> specifically intended to be integrated with third-party applications.
At first look it sounds very promising, but I remember a few discussions
here that came to the conclusion that this is almost not possible or
will take too much effort. At the same time Blender and some Python
libraries generate SDL and it works fine, but not too fast. If someone
wants real-time graphics generation OpenGL, Vulkan, WebGL, WebGPU will
be the better choice. Real-time ray tracing on CPU is unlikely possible,
I guess.
> As for engagement in terms of talking / forums - I have a dislike of
> walled gardens like Discord as the knowledge shared there is locked away
> from search and thus does not benefit the general public. I would
> consider endorsing one provided we have a path to extract the chats /
> threads into a form we can have on our website, thus allowing it to be
> indexed via search engines.
>
Yes, this is a serious disadvantage, no doubt, the standard forum will
work much better for us.
> I'm interested in hearing from existing NNTP users as to whether the
> move to a web-based forum will be an impediment to you.
As for me, I will leave Thunderbird easily - always dreamed about
something more convenient.
In general, I would like to make a contribution to the POV-Ray project,
but don't want to get back to C++, after more than 30 years working with
it. I am joined the WebGL community now and implementing some external
online tools and services attracts me much more.
--
YB
Post a reply to this message
|
 |